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5k player os x iphone mirroring stuck on hardware decoding
5k player os x iphone mirroring stuck on hardware decoding








  1. #5K PLAYER OS X IPHONE MIRRORING STUCK ON HARDWARE DECODING UPDATE#
  2. #5K PLAYER OS X IPHONE MIRRORING STUCK ON HARDWARE DECODING SOFTWARE#
  3. #5K PLAYER OS X IPHONE MIRRORING STUCK ON HARDWARE DECODING MAC#

It seems inevitable that Oculus will support the Rift on MacOS, but the big question is when.

#5K PLAYER OS X IPHONE MIRRORING STUCK ON HARDWARE DECODING UPDATE#

When we asked the company for an update in light of this week’s Apple VR announcements, a spokesperson offered, “We’re committed to bringing PC VR to as many people as possible, but no news on MacOS support at this time.”ģ Moves Oculus is Borrowing from Apple's Marketing Playbook Not If, But When (Probably) Apple’s new iMac Pro (pictured), high-end iMac, and Macbooks equipped with external GPUs are the first computers from the company to be VR Ready | Photo courtesy Appleīack in 2016, Oculus founder Palmer Luckey (who at the time was still with the company), said about VR support for Apple computers, “If they ever release a good computer we will.

5k player os x iphone mirroring stuck on hardware decoding

And while SteamVR supports the Rift on PC, it relies on elements of the Oculus PC SDK to function, which means Rift support on MacOS won’t be seen officially until Oculus is ready to commit to it.įor now, Oculus’ stance on Rift support for MacOS remains unchanged. Additionally, the company announced that Valve is bringing SteamVR to MacOS, which will bring Vive support along with it. At the time the company said they planned to “get back to development for OS X and Linux but we don’t have a timeline.” Vive and SteamVR on MacOS, What About Rift? Photo courtesy Appleįast forward two years later to this week Apple has made a slew of VR announcements including new computers that do indeed meet Oculus’ recommended hardware requirements.

5k player os x iphone mirroring stuck on hardware decoding

#5K PLAYER OS X IPHONE MIRRORING STUCK ON HARDWARE DECODING MAC#

The move made plenty of sense, not only because Windows is far and away the biggest PC platform for gaming, but especially because the minimum hardware Oculus was recommending for VR was not available from any Mac computer at that point. Then in mid-2015, the company “paused” their support of MacOS (and Linux) in order to focus on the impending launch of the consumer Rift headset with Windows as the only compatible platform. It wasn’t uncommon to see developers building and running VR applications on Apple computers.

5k player os x iphone mirroring stuck on hardware decoding

Once upon a time, back in the days of the DK1 and DK2 development kits, Rift support for MacOS (then called OS X) was alive and well. Though Apple didn’t touch on VR during its keynote, at WWDC this week the company is hosting a developer session dedicated to the platform’s newest VR graphics capabilities, as well as a ‘lab’ session offering hands-on on guidance for developers building VR applications on MacOS.Ĭhecking in with Oculus-which supported Mac early on but “paused” support for the OS in 2015-the company’s stance doesn’t seem to have changed in the last 12 months-a spokesperson for Oculus offered us the same response as last year: “Oculus is committed to bringing PC VR to as many people as possible, but no news on MacOS support at this time.” And while there aren’t many supported games yet, SteamVR and the Vive on MacOS is now fully functional and gets updated in sync with its Windows counterpart. Since then, the first Macs with VR Ready specifications have begun shipping, and external GPUs for modern Macs and MacBooks are now officially supported out of beta, allowing systems without a dedicated internal GPU to meet VR Ready specifications.

5k player os x iphone mirroring stuck on hardware decoding

Update (6/4/18): This week is Apple’s WWDC 2018 event and it’s been one year since the company announced that SteamVR (and Vive) support was coming to MacOS. With SteamVR and the Vive now up and running on MacOS, eyes turn to Oculus, but the company isn’t ready to commit.

#5K PLAYER OS X IPHONE MIRRORING STUCK ON HARDWARE DECODING SOFTWARE#

Apple has shown that it’s getting serious about the VR on Mac with platform-spanning VR announcements crossing both hardware and software at last year’s WWDC event.










5k player os x iphone mirroring stuck on hardware decoding